Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Saturday, 23 November 2013

How changing gaming habits may dampen the party for Xbox One and PS4?

http://www.facebook.com/videogamesunlimited


Xbox One and PS4 are here and looking at the look of things, they don’t seem to be going away in a hurry. Both the consoles are selling like hot cakes with each able to rack up sales of 1 million units in just 24 hours. Those are impressive numbers for any consumer device. There have been estimates that both the consoles would be easily able to outsell their predecessor. Going by that estimation, the newly launched consoles are going to be huge hits considering the fact that both Xbox 360 and PS3 have managed to sell around 80 million units individually. Those are big numbers.

All seem to be rosy for MS and Sony but is it really so? I mean, yes the new consoles have got a rousing reception but is that not also due to the huge pent up demand that has been building for the last 3 years. This has been the longest console cycle ever, extending well over 3 years from the generally accepted norm. That has resulted in a huge demand for new hardware for the devoted fan boys. Considering these theories, it was almost certain that whenever a new console is launched, it would be greeted with open arms. And that has happened. So what’s next?

A lot has changed over the last 8 years when the Xbox 360 was launched. For one, a certain Apple along with its quarreling sibling, the Android, has captured and ruled over the attention of the masses. Gaming has evolved from being confined to the living room to be present on train, stations, offices, shopping malls and practically everywhere humans have been. Simply put, the gaming habit of the average gamer has evolved. The smartphone and the tablet along with the consoles have become the main gaming machines. Yes, it is true that the level of engagement or the kind of games is not the same when mobile gaming is compared to consoles. But that does not take away from the fact that people are getting their compulsory doses of gaming away from their consoles. Also mobile games are doing an increasingly good job at delivering nearly the same kind of experience as got from a console game. Not same but nearly. Games like Reptide GP or Prince of Persia Shadows & Flames allow me to have a deep gaming experience without switching on my console.

A lot may say that mobiles would never be able to catch up to the kind of games that consoles deliver
and I would agree with them. But the question is that are we really concerned about the hardcore devoted gamer who crave for that kind of experience? He will anyway play on his console. But what about the not so devoted gamer? If he is getting nearly the same kind of experience at a fraction of the cost and at his choice of convenience, it would be tough ask to compel him to invest hundreds of dollars on a new gaming device. Many gamers game because it allows them to escape their routine life and get into a world of fantasy. If their phones are allowing them to do just that whenever they please to, would they be willing to go back to their consoles? The answer is not absolute but it’s a “Maybe No”.

It’s not all gloomy for consoles. I think that they would survive and grow as well but maybe not at the same pace at which they have grown over the past generations. They would need to do things differently this time around. For one, they would need to integrate the different mobile devices as second screens in their platforms. The mobile devices need to be an important integrated part of the consoles. Games need to designed and developed in such a way that they would make use of both the consoles as well as the user’s smartphone. The experience needs to be connected. For Microsoft, the Surface and Windows 8 phones become so much more important. The same goes for Sony’s PS Vita. If they can find some way to meaningfully integrate the mobile devices in their whole ecosystem, gamers may see a lot of added value in buying the new consoles.

While doing so, both Xbox One and PS4 need to deliver better & more of what they have been known for: great quality games. They need to up the ante so much that the gamers would find the difference in quality between the mobile and console games big enough. That would make it much harder for them to ignore the consoles. Bigger better games should be a huge help for the consoles. They would also need to give a lot of space to the Indies as that’s where the real innovation lies. Again care would need to balance the price point with the value offering so as not to dilute the value of their bigger brother, the AAA games.

With so much going on in the industry, so many new developments almost everyday, it would be very difficult for anyone to guess one clear-cut winner. The whole ecosystem is changing, and changing fast. The one who would be able to adjust and adapt would be the one who is more likely to succeed. Change is here and its forever. In the famous words of Friedrich Nietzsche: “The snake which cannot cast its skin has to die. As well the minds which are prevented from changing their opinions; they cease to be mind.” 

Siddharth has been playing games since forever and loves it so much so he decided to make a profession out of it. After completing his MBA, he decided to join EA to learn the ropes of the industry. A Game Producer and Game Designer by profession, while not playing games, he loves to read about them, watch movies and spend quality time with his family. His passion for writing led to the creation of this blog.

To know more about the latest in games, reviews and news, please visit http://www.facebook.com/videogamesunlimited


Saturday, 2 November 2013

Importance of balancing your Game for Monetization

http://www.facebook.com/videogamesunlimited


I read a recent article, which talked about the newly released IOS game, Batman Arkham Origins. The main focus of the article was the monetization of the game and how even when the game is well appreciated & free, it is not among the top grossing games in the market. That article brought a lot of my attention to the tricky subject of designing the monetization model of your game.

Free to play has been hugely instrumental in bringing a lot of new players in the ecosystem. It has also allowed developers to get more revenue for their games just on the basis of huge number of downloads. However, if not done right, the free to play model can have a damaging effect on the developer’s revenue. Care should be taken to design the monetization model in such a way that it allows the player to play & enjoy the game as it is supposed to be while also giving him incentive to spend money in the game.

The primary target for any game designer should be to make his game as fun as possible. The attention should never deviate from this aspect of game development. Too many times in the pursuit for increasing the spending of the player, designers put a lot of restrictions in front of the player hence eroding the fun factor. This should never be the case. Once the game is made fun to play, the next step should invariably be to develop the monetization model around the game.

There are different ways in which the monetization model can be designed. A lot of free to play games are often Pay to Win games where the only way for the player to win the game or remain competitive is to spend money in the game. This often leads to frustrated players who leave the game before it has a chance to impress them. Pay to Win takes away the competitive factor based on skill which has always been one of the most important factors in games. May the best man win just doesn’t apply in this scenario. I have always believed that monetization model should be designed in such a way that it allows the player to enjoy the game uninhibited, just based on skill. There can be other ways to increase player spending which would allow the player to have more of the fun he is having rather than restricting his progress. This can surely be in the terms of buying better weapons or powers but they should not be definitely required if the player is skilled enough to win without them.


Advertisements are another way in which developers can successfully monetize their games. There are multiple different ways in which advertisements can be implemented in games. The way in which advertisement is implemented should be dependent on the kind of gameplay. Again, gameplay & fun is the most important factor to be considered here. Advertisements should not be intrusive to the game. For example, in a game where the player has to play with a lot of concentration, banner ads may not be the most profitable option, as the player would seldom pay attention to them. Also it may appear intrusive to the gameplay. In this case, full-page ads can be much more viable. Banner ads should best be used in games where on the main game screen; there is a lot of free space, which can be utilized. The frequency of ads would also be important, especially when full-page ads are concerned. It would appear common sense that full-page ads should not appear in the main game but you would be surprised to know that’s not always the case. I have played numerous games where after starting the game, a full-page ad pops up in the middle of the game, disrupting my experience. It’s very annoying to say the least.

There are a lot of free games in the market that are extremely fun to play but don’t earn enough money for their developers just because the monetization model was weak. On the other hand, a lot of very high potential games are killed just when the journey with the player has started because of the frequent insistence to spend money. The most successful games are those who are successful in forming an efficient partnership between fun and monetization, without one coming in the way of another. This however is easier said than done but if some games can do it, so can others. 

Siddharth has been playing games since forever and loves it so much so he decided to make a profession out of it. After completing his MBA, he decided to join EA to learn the ropes of the industry. A Game Producer and Game Designer by profession, while not playing games, he loves to read about them, watch movies and spend quality time with his family. His passion for writing led to the creation of this blog.
To know more about the latest in games, reviews and news, please visit http://www.facebook.com/videogamesunlimited

Friday, 25 October 2013

Gaming on the Go: How connected experiences would shape this industry


EA announced recently that it’s working on a high end Battlefield game for mobile. As per a report on Polygon: "We are working on a mobile game of Battlefield that will be high-end and high performance," Gibeau said. "It's our bet that we can successfully pull that off. But we're embarking on something no one has ever done before — to get these games to inter-operate between platforms. Will it work? It already has in some cases. Will it work for all franchises? Not all franchises will make the transition. Battlefield might be a little harder." What does it mean for gaming? Is it the advent of something new or just an announcement to create the hype?



With the evolution of games, the increase in the number of gamers & the proliferation of the variety of devices, I believe that the next possible step in evolution should be the games that people can play across the different platforms available. What would be awesome is that I can stop playing my favorite game on my console, switch it off and then on the way to my office, I can pick the game up again on my iphone. That would be completely awesome. It would allow me the chance to keep on playing my favorite game without the breaks enforced by the platform restrictions. “The player should never stop playing”, this is the dream of every game developer. Making the game functional across different platforms would be a huge step in this direction.



How would this be beneficial to the developer? I think the answer is obvious that it would allow the players to have a continuous experience. But is the extra effort required to make the game cross platform justified? I think so. The biggest problem that most games face is the number of competition for the limited gaming time of the player. This holds true especially for console games which is facing huge amount of competition from mobile games that offer great affordable experience. If the console games can somehow manage to take up the time spent by its player on mobile in playing their own games, I guess they would be in a much better situation as far as competing for the game time is concerned.

The benefit for making games cross platform are huge but they should not be forced for all kinds of games. I think the mobile counterpart of the console games should be able to offer quality experience & value addition to the overall game. If not then it would appear forced and would be quickly shunted by the community. It would work best where there is a lot of social interaction or where the player can decide on some strategy for the upcoming mission. Lets take an example to elaborate this point. Consider making a first person shooter where the player has to go through the different missions. While the main game would be played on the console at home which would involve most of the action, the player can take up various other parts of the game like procuring ammo, training the character to acquire different skills or getting help from allies (could be a social component) on their smart phones. This would allow a continuous experience & hence be involved with their favorite game longer. A win-win situation for both the developer & the player.

While creating these kind of connected experiences, some more points would need to be taken care of. The mobile experiences should be designed in such a way that it would be run on different kind of devices. It should not be too process intensive that it is compatible with only a few high-end configurations else it runs the danger of not being mass adopted. Also it should not given an undue advantage to a gamer with a high-end mobile device as compared to someone with a simpler smartphone. If the platform or the OS is the same, it should provide the same experience.
Connected experiences would be a huge step forward for gaming. I would love to play a game or enjoy a universe that doesn’t make me stop just because I am not at home or not connected to a particular system. I would love to keep on playing, only stopping when I want to & I believe there are many more like me. Hopefully the great minds in this industry would manage to come up with something that fulfills just that & take the giant leap forward.

Please subscribe to get the latest updates if you like the post. Thanks :)

Siddharth has been playing games since forever and loves it so much so he decided to make a profession out of it. After completing his MBA, he decided to join EA to learn the ropes of the industry. A Game Producer and Game Designer by profession, while not playing games, he loves to read about them, watch movies and spend quality time with his family. His passion for writing led to the creation of this blog.

To know more about the latest in games, reviews and news, please visit http://www.facebook.com/videogamesunlimited